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SEASON 1 ยท THE NIGHT OF RED FOG

The Story โ€” "Night of the Crimson Fog"

For years, the City of Fog has been guarded by one man: Leon the Hammer Knight, the city's mightiest, who sends thousands of shadow soldiers flying with a single hammer. But on the night the crimson fog descended, the one who stole Leon's power was none other than the master who raised him. This page introduces the story of Season 1 โ€” without spoiling the ending.

Prologue ยท The Mightiest Night

Leon's portrait

Clock Tower Plaza, just before midnight. Leon strides out through an endless tide of shadow soldiers. Spinning saws, anvils falling from the sky, a giant hammer. Thousands of shadows scatter into light dust, and Leon reaches the foot of the Clock Tower. Then a hooded figure steps out of the fog: his master, Varkan. "If you want it back, climb to the top of the Clock Tower." A red light flashes โ€” and Leon's hammer becomes just a hammer.

Chapter 1 ยท City of Crimson Fog

Mira's portrait

Knocked down to an apprentice's level, Leon starts over at the plaza entrance. The crimson fog rolls in from behind, and trapped citizens call for help in every alley. Rescuing blacksmiths, herbalists, and hunters, he passes through the market alleys and the Fountain Plaza, and saves the surrounded archer Mira at the guard post. "You? With that hammer?" Together with Mira โ€” who doesn't believe in Leon's old strength โ€” he faces the Fog Guard Captain waiting on the drill ground. As the fog leaves his body, the fallen captain turns human again and leaves behind a Seal Shard and a clue about Varkan.

Chapter 2 ยท The West Wall and the River

Lulu's portrait

Lulu, the little mage they meet at the West Watchtower, wants to blow everything up. Her first Meteor is a total failure: with a flash, the whole world tips over sideways โ€” and from here on, the adventure unfolds in side view. Crossing a collapsed bridge and knocking shadows into the river, the party sets out to find Lulu, who was blasted into the reeds across the water. After retaking the watchtower and surviving the tower siege, a Shadow Knight blocks their way atop the wall.

Chapter 3 ยท Fog Forest

Bor's portrait

The forest beyond the wall is full of poison-fog swamps and wolf shadows. Bor, the cook they meet at the hunter's hut, worries about the dinner menu even in a crisis โ€” but he's a reliable ally who can send a shadow horde flying with one swing of his ladle. After crossing the treetop paths and defending the forest village, the party faces the Great Forest Tree, awakened in the heart of the woods.

Chapter 4 ยท The Abandoned Mine

Hajin's portrait

This time, the way is down. Fleeing the fog pouring from above, the party descends deep into the mine. Racing along cart rails and dodging falling rocks in collapsing shafts, they meet Hajin, a wandering swordsman who's hopelessly lost โ€” the best with a blade, the worst with directions. Past the Crystal Cave and the Lava Shaft, the crystal-armored Mine Golem awakens.

Chapter 5 ยท The Clock Tower

Varkan's portrait

Leon returns to the city with his four companions. They raise barricades, defend the shelter, and protect the citizens from the fog. Then, before the Clock Tower, Leon must make a choice. He climbs the stairs, breaks through the last horde of shadows, and faces his master Varkan waiting at the top. Why did his master take the city's power? The ending branches three ways, depending on Leon's choice and the people he saved along the way.

Five Tales of the Same Night โ€” Character Stories

The moment the clock tower stopped at midnight, five people began fighting in different corners of the city. In Leon's story, every scene where a companion is "already fighting" is really the final scene of that companion's own story. Each character has five stages of their own and a boss of their own, and from the stage where they meet Leon's party the stories become one. Even after that, the character you chose stays the hero, and Leon fights beside them as a companion.

When the prologue ends โ€” or any time you press the Hero button on the adventure map โ€” you can choose whose story to follow. Each hero's progress is saved separately, so you can switch back and forth whenever you like.

Mira โ€” The Rookie Guard's Long Night

Mira's portrait

Mira, the youngest archer in the city guard, is patrolling the night market with her captain when she hears the clock tower bell ring thirteen times and stop. The merchants turn into shadows, and Mira rings the alarm bell to evacuate the citizens. Her captain sets off after an old man in a red robe, ordering her to "hold the guard post until dawn" โ€” and on the rooftops Mira comes face to face with that old man. On the night even the lieutenant who taught her archery is swallowed by the fog, Mira holds out alone, trapped in the training yard, until a man in an apron walks in swinging a hammer. Joins at: 1-4 Guard Post

Lulu โ€” In Search of the Meteor

Lulu's portrait

While her teacher, Granny Greta, is off at the festival, little mage Lulu is left to guard the west watchtower alone. A gust of red fog tears the last page off her meteor spellbook and scatters it along the city wall. She gathers the scraps, gleefully blasts through alleys full of exploding shadows, and at last shouts out her biggest meteor ever โ€” and the world tips over sideways. Flung across the river into the reeds by the recoil, Lulu takes on a shadow ferryman and waits for rescue in a riverside hut. Joins at: 2-4 Rescue Lulu

Bor โ€” The Last Order at the Forest Diner

Bor's portrait

Bor is the cook at a diner deep in the Fog Forest. His regular, the knight Garen, leaves him one last order: "I'm out on the wall tonight. When I'm back, a double bowl of stew." At midnight the customers turn into shadows, and Bor picks up his ladle. He guards the pantry, hunts antidote mushrooms in the poison-fog swamp, and delivers rice balls to the forest village along the treetop paths. On his way to the hunter's cabin for meat for that double stew, a giant bear shadow โ€” the one that wrecked his diner โ€” blocks the road. Joins at: 3-3 Hunter's Cabin

Hajin โ€” Three Days of a Lost Swordsman

Hajin's portrait

From a mountainside, the wandering swordsman Hajin watches the red fog swallow the city. He asks for a shortcut to the clock tower โ€” and walks straight into a mine. The cart he's sure is going up keeps going down, and the miners he rescues escape safely in the opposite direction from him. By the third day, every time he heads for the exit the tunnel collapses and a new one opens. "See? The exit keeps moving!" And something deep below really was moving the tunnels. Joins at: 4-4 Find Hajin

Characters

LeonOnce the city's mightiest Hammer Knight. Serious, yet always gets the short end of the stick. Each Seal Shard he recovers brings back a little of his old power.
MiraA guard archer and a nonstop nagging machine. Playable from Chapter 2.
LuluA little mage who's itching to cast Meteor.
BorA cook who hands out snacks even in the middle of a fight.
HajinA wandering swordsman who darts between enemies in the blink of an eye โ€” but always heads the wrong way.
VarkanLeon's master. He appeared with the crimson fog and sealed away his student's power.

How the story shapes the game

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